TECHNICAL SKILLS
analyzing requirements and defining solutions in large-scale software projects
designing and developing highly customized applications on multiple platforms
building goal-oriented workflows for creative production businesses
LEADERSHIP SKILLS
long-term conducting of a team of professionals
successfully delivering the functions of Lead Software Designer and Developer, as well as the Product Owner
inspiring people to think and act creatively
PRIMARY PROGRAMMING LANGUAGES
C++ (1995 ‒ today), with everyday use of C++11 (plus, here’s my photo with Bjarne Stroustrup ;) )
C# (2003 ‒ today)
COVERED PLATFORMS
Desktop: Win32, Win64, WinRT (Windows 8)
Console: Xbox 360, Playstation 3, Xbox One, Playstation 4
Portable: Windows Phone 8, Nintendo 3DS, GBA, Digiblast, PocketPC/ARM
MASTERED TECHNOLOGIES
MFC (1997 ‒ today, with Microsoft Visual Studio) + huge experience in rearchitecting MFC apps to modern frameworks
proprietary software architectures and user interaction systems
DirectX (Direct2D, Direct3D, DirectWrite), OpenGL
.NET 1.1 ‒ 4.5 (WPF, Silverlight), WinRT API (Windows 8.x, Windows RT, Windows Phone 8)
Microsoft Visual Studio Tools for Office
natural language processing, decision support systems
SQL, XML, Perforce API, and myriads of other technologies that have helped me along the way
any tool that gets me closer to the goal