TECHNICAL SKILLS
- analyzing requirements and defining solutions in large-scale software projects 
- designing and developing highly customized applications on multiple platforms 
- building goal-oriented workflows for creative production businesses 
LEADERSHIP SKILLS
- long-term conducting of a team of professionals 
- successfully delivering the functions of Lead Software Designer and Developer, as well as the Product Owner 
- inspiring people to think and act creatively 
PRIMARY PROGRAMMING LANGUAGES
- C++ (1995 ‒ today), with everyday use of C++11 (plus, here’s my photo with Bjarne Stroustrup ;) ) 
- C# (2003 ‒ today) 
COVERED PLATFORMS
- Desktop: Win32, Win64, WinRT (Windows 8) 
- Console: Xbox 360, Playstation 3, Xbox One, Playstation 4 
- Portable: Windows Phone 8, Nintendo 3DS, GBA, Digiblast, PocketPC/ARM 
MASTERED TECHNOLOGIES
- MFC (1997 ‒ today, with Microsoft Visual Studio) + huge experience in rearchitecting MFC apps to modern frameworks 
- proprietary software architectures and user interaction systems 
- DirectX (Direct2D, Direct3D, DirectWrite), OpenGL 
- .NET 1.1 ‒ 4.5 (WPF, Silverlight), WinRT API (Windows 8.x, Windows RT, Windows Phone 8) 
- Microsoft Visual Studio Tools for Office 
- natural language processing, decision support systems 
- SQL, XML, Perforce API, and myriads of other technologies that have helped me along the way 
- any tool that gets me closer to the goal 



