Show me your children's games, and I will show you the next hundred years.

Heather Chaplin and Aaron Ruby, Smartbomb

I have significant experience in creating various flavors of video games for Microsoft Windows, Xbox360, Sony Playstation 3, handheld consoles and PDAs, as well as for Xbox One and Playstation 4. Apart from gameplay programming, my experience includes creating game development tools and game engines.

This section presents my achievements in the development of video games, creation tools and entertainment software. I have been working on each of these productions as Lead Software Engineer or the leading member of the development team.

Chrome Engine | ChromEd
Chrome Engine®, along with the world editor ChromEd, is a complete game development framework for all primary gaming platforms. It supports all modern game programming technologies and techniques vital for the game creation process. The idea behind Chrome Engine® has been to create a powerful game engine with all the features required to create commercial AAA games with advanced visualization, scripting and physics system, integrated networking and artificial intelligence.
Developed with Techland for Microsoft Windows, Xbox360, Xbox One, Playstation 3 and Playstation 4 (Chrome Engine® 6).
My primary role has been the Lead Software Engineer.
Call of Juarez: Gunslinger
From the dust of a gold mine to the dirt of a saloon, Call of Juarez Gunslinger is a real homage to the Wild West tales. Live the epic and violent journey of a ruthless bounty hunter onto the trail of the West's most notorious outlaws. Blurring the lines between man and myth, this adventure made of memorable encounters unveils the untold truth behind some of the greatest legends of the Old West.
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: May 21, 2013
Dead Island: Riptide
They assumed they had escaped the terrors of Banoi and survived the apocalypse on a corrupted paradise. However, their fate took a turn for the worse. The Dead Island heroes escaped in a helicopter to the friendly confines of a military ship, but when an unpredictable storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides.
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: April 23, 2013
Mad Riders
Mad Riders sees players performing amazing aerial stunts and racing at breathtaking speeds on over 45 stunning tracks from all over the world. To gain the edge on the competition, players will need to use their Boost skill wisely and take advantage of shortcuts hidden in the tracks.
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: May 29, 2012
Dead Island
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the playerʼs only chance to survive is to fight to the death and find a way to escape from the island.
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: September 6, 2011
Call of Juarez: The Cartel
Welcome to the new Wild West. This first-person shooter brings the lawlessness of the Old West into present day. Youʼll embark on a bloody road trip from Los Angeles to Juarez, Mexico immersing yourself in a gritty plot with interesting characters and a wide variety of game play options.
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: July 19, 2011
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Constant sensation of ultimate speed is the players companion throughout the game. Lightning-fast reflexes and tactical skills are what stands between victory and defeat. Breakneck rides on near vertical mountainsides with up to 70-degree slopes - feel your heart pumping!
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: November 30, 2010
Call of Juarez: Bound in Blood
In this prequel to the action shooter Call of Juarez, the McCall brothers again find themselves caught up in the lawlessness of the Wild West. As the brothers battle enemies from Civil War - era Georgia to the Aztec ruins of Mexico, greed, lust, and revenge begin to tear them apart. But only together will they survive the fiercest gunfights imaginable...
Developed with Techland for Microsoft Windows, Xbox360 and Playstation 3 as the Lead Software Engineer.
Release Date: June 11, 2009
Call of Juarez   |   コールオブファレス
Implementation of Asian languages in the Chrome Engine 4 and the Japanese language port of the Call of Juarez game.

Call of Juarez is loosely based on a number of Western movie hits from the last four decades, particularly the Spaghetti Westerns that became popular in the sixties and early seventies. The game features two different characters: Billy Candle, a young fugitive accused of murder and the Reverend Ray, an ex-outlaw who turned to religion, believing that God himself has chosen him to be the instrument of his wrath.
Developed in cooperation with Techland for the Xbox360.
Murder on the Titanic (Nintendo 3DS™)
Welcome on the legendary Titanic in the year 1912. As assistant of professor and globetrotter Jacob Larsson you will board the breathtaking ship on its voyage to New York. In the early evening of April the 14th, Larsson is called for help by captain Smith. In the depth of the mighty Titanic the body of a coal worker is found. It is now up to you and Larsson, who is a forensic scientist at the university of Uppsala Sweden, to solve this murder. Gradually you will discover the dark secret the Titanic holds, one you could never have dreamt of. What is the role of the sister ship Olympia? And what has the owner, White Star Alliance to do with this?
Developed with Reactor s.c. for Nintendo 3DS™ as the Game Programmer.
Funfair Party Games (Nintendo 3DS™)
Use your Miiʼ to play live multiplayer games or master all the attractions in single player mode and beat the international high scores. In addition to classic control options, you can move your Nintendo 3DS™ to take aim at targets with your gun or control the circle of hot wire in arcade mode. You can also throw darts, basketballs and more by imitating the realistic movement with the Nintendo 3DS™. Sound crazy? That's because it is - and a ton of fun to boot!
Developed with Reactor s.c. for Nintendo 3DS™ as the Game Programmer.
3D Game Collection: 55-in-1 (Nintendo 3DS™)
55 times the fun for all the family! Collect the cups and be crowned the champion! 3D Game Collection: 55 in 1 contains all these great games and more: 4 in a row, Backgammon, Bingo, Card Solitaire, Checkers, Chest Mover Mania, Chinese Checkers, Code Cracker, Dice Five, Domino, Find Mines, Find Pairs, Jigsaw Puzzle, Kakuro, Ludo, MahJongg, Match 3, Nine Men's Morris, Peg Solitaire, Pipe Shift, Ship Encounter, Sliding Puzzle, Spot the Difference, Sudoku, Token Wangle.
Developed with Reactor s.c. for Nintendo 3DS™ as the Game Programmer.
Puerto Rico
The award winning PC adaptation of the economic strategy board game by Andreas Seyfarth. The game includes advanced AI-based bots to challenge the players, LAN & Internet multiplayer, and the fully functional 3D world of the player's island, used as an alternative to the board view.
Developed with Reactor s.c. for Microsoft Windows. The game has been released in German, English and Russian language.
Ultimate Pinball Challenge
A series of 3D pinball games with modern graphics, realistic physics and advanced table logic. After the first successful part with multiple table styles like: automobile, airport, space, castle, local folklore, and other, we delivered the three following editions: Soccer World Cup, Erotic and Las Vegas.
Developed with Reactor s.c. for Microsoft Windows.
Pinball Editor
An advanced level editor for the Pinball series. The application allows to edit all visual, physical and logical properties of the table and its objects, as well as animations, scoring rules, sounds, and HUD display. Includes the real-time game logging and an advanced bug tracer with self-induced alerts triggered when a problem occurs.
Developed with Reactor s.c. for Microsoft Windows.
3D Constructor Pro
The system which utilizes 3D toy modelling for technical and presentation purposes (designing models, rendering assembly instructions and presentation graphics), used by one of the leading European producers of kid's blocks. The system allows to assemble toy models in 3D using built-in or user-defined building block libraries.
Developed with Reactor s.c. for Microsoft Windows. The Persistence of Vision ray tracer has been used to generate high-quality presentation and desktop publishing graphics.
3D Constructor
The multimedia educational game for children, consisting in building 3D models of vehicles and structures. The game contains an animated tutorial, building challenges in several difficulty levels and a free construction mode that allows children to develop their technical imagination.
Developed with Reactor s.c. for Microsoft Windows. The game has been released in Polish, English, Russian and Spanish language.
Carry Slee Game Series
The PC adaptation of four books by the famous Dutch children literature writer Carry Slee. The package encompasses of a dozen small games like Find Animal, Learn Counting, Memory Game, Jigsaw and Sliding Puzzle. The user interface has been specially designed to be suitable for small children.
Developed with Reactor s.c. for Microsoft Windows.
High School Musical – Livin® the Dream
Based on the series of successful made-for-cable Musical features, High School Musical: Livinʼ the Dream has you tracking down stolen items you and your friends need to compete in the upcoming state music competition. As you seek out items you also solve puzzles which will lead to the thiefʼs identity. Just like the films you can break into dance at any given moment with dance off that feature music from the films.
Developed with Reactor s.c. for Game Boy Advance.
Sudoku Total
A famous logic-based number placement puzzle. Uses the advanced generator and solver by Günter Stertenbrink. The game offers three difficulty levels, a hint system, and the fully customizable user interface.
Developed with Reactor s.c. for Microsoft Windows, PocketPC and various MIPS, ARM and SH3-based PDAs.
Gormiti II
A sequel to a Gormiti fighter game, originally written by Tomasz Kasprzak. The game features 25 levels in diverse sceneries (forest, sea, rocks, volcano, air), with 6 playable characters, each in Normal and Atomic flavor, and 12 AI-controlled enemies with diverse degrees of strength and intelligence. The gameplay is complemented with background music, sound effects and cut-scene animations.
Developed with Reactor s.c. for Digiblast consoles.