Game Development
Game Development
Show me your children's games, and I will show you the next hundred years.
Heather Chaplin and Aaron Ruby, Smartbomb
I have a significant experience in creating various flavors of computer games for PC, Xbox360, Sony Playstation 3, handheld consoles and PDAs. It includes creation of game development tools, and supporting game engines from the technical side. This section presents my achievements in the development of games and entertainment software. I have been working on each of these productions as a lead software engineer / lead programmer.
Achievements
Call of Juarez: Bound in Blood
In this prequel to the action shooter Call of Juarez, the McCall brothers again find themselves caught up in the lawlessness of the Wild West. As the brothers battle enemies from Civil War - era Georgia to the Aztec ruins of Mexico, greed, lust, and revenge begin to tear them apart. But only together will they survive the fiercest gunfights imaginable...

Developed with Techland for the PC, Xbox360 and Playstation 3.
Release Date: June 11, 2009
Call of Juarez   |   コールオブファレス
Implementation of Asian languages in the Chrome Engine 4 and the Japanese language port of the Call of Juarez game.

Call of Juarez is loosely based on a number of Western movie hits from the last four decades, particularly the Spaghetti Westerns that became popular in the sixties and early seventies. The game features two different characters: Billy Candle, a young fugitive accused of murder and the Reverend Ray, an ex-outlaw who turned to religion, believing that God himself has chosen him to be the instrument of his wrath.

Developed in cooperation with Techland for the Xbox360.
Puerto Rico
The award winning PC adaptation of the economic strategy board game by Andreas Seyfarth. The game includes advanced AI-based bots to challenge the players, LAN & Internet multiplayer, and the fully functional 3D world of the player's island, used as an alternative to the board view. The game has been released in German, English and Russian language.
Ultimate Pinball Challenge
A series of 3D pinball games with modern graphics, realistic physics and advanced table logic. After the first successful part with multiple table styles like: automobile, airport, space, castle, local folklore, and other, we delivered the three following editions: Soccer World Cup, Erotic and Las Vegas.
Pinball Editor
An advanced level editor for the Pinball series. The application allows to edit all visual, physical and logical properties of the table and its objects, as well as animations, scoring rules, sounds, and HUD display. Includes the real-time game logging and an advanced bug tracer with self-induced alerts triggered when a problem occurs.
3D Constructor Pro
The system which utilizes 3D toy modelling for technical and presentation purposes (designing models, rendering assembly instructions and presentation graphics), used by one of the leading European producers of kid's blocks. The system allows to assemble toy models in 3D using built-in or user-defined building block libraries. The Persistence of Vision ray tracer has been used to generate high-quality presentation and desktop publishing graphics.
3D Constructor
The multimedia educational game for children, consisting in building 3D models of vehicles and structures. The game contains an animated tutorial, building challenges in several difficulty levels and a free construction mode that allows children to develop their technical imagination. The game has been released in Polish, English, Russian and Spanish language.
Carry Slee Game Series
The PC adaptation of four books by the famous Dutch children literature writer Carry Slee. The package encompasses of a dozen small games like Find Animal, Learn Counting, Memory Game, Jigsaw and Sliding Puzzle. The user interface has been specially designed to be suitable for small children.
High School Musical – Livin
Based on the series of successful made-for-cable Musical features, High School Musical: Livin’ the Dream has you tracking down stolen items you and your friends need to compete in the upcoming state music competition. As you seek out items you also solve puzzles which will lead to the thief’s identity. Just like the films you can break into dance at any given moment with dance off that feature music from the films. Developed for GameBoy Advance.
Sudoku Total
A famous logic-based number placement puzzle. Uses the advanced generator and solver by Günter Stertenbrink. The game offers three difficulty levels, a hint system, and the fully customizable user interface. Along with the PC release, we created versions for PocketPC and various MIPS, ARM and SH3-based PDAs.
Gormiti II
A sequel to a Gormiti fighter game for Digiblast consoles, originally written by Tomasz Kasprzak. The game features 25 levels in diverse sceneries (forest, sea, rocks, volcano, air), with 6 playable characters, each in Normal and Atomic flavor, and 12 AI-controlled enemies with diverse degrees of strength and intelligence. The gameplay is complemented with background music, sound effects and cut-scene animations.
Top image: Aurora Australis appearing in the night sky at Swifts Creek, 100km north of Lakes Entrance, Victoria, Australia. Author: Peter Firus. Used under the GNU Free Documentation License, version 1.2.