Game Development
Game Development
Show me your children's games, and I will show you the next hundred years.
Heather Chaplin and Aaron Ruby, Smartbomb
I have a significant experience in creating various flavors of computer games for PC, handheld consoles and PDAs. This section presents my achievements in the development of games and entertainment software.
Achievements
3D Constructor Pro
The system which utilizes 3D toy modelling for technical and presentation purposes (designing models, rendering assembly instructions and presentation graphics), used by one of the leading European producers of kid's blocks. The system allows to assemble toy models in 3D using built-in or user-defined building block libraries. The Persistence of Vision ray tracer has been used to generate high-quality presentation and desktop publishing graphics.
3D Constructor
The multimedia educational game for children, consisting in building 3D models of vehicles and structures. The game contains an animated tutorial, building challenges in several difficulty levels and a free construction mode that allows children to develop their technical imagination. The game has been released in Polish, English, Russian and Spanish language.
Ultimate Pinball Challenge
A series of 3D pinball games with modern graphics, realistic physics and advanced table logic. After the first successful part with multiple table styles like: automobile, airport, space, castle, local folklore, and other, we delivered two following editions: Soccer World Cup and Erotic.
Pinball Editor
An advanced level editor for the Pinball series. The application allows to edit all visual, physical and logical properties of the table and its objects, as well as animations, scoring rules, sounds, and HUD display. Includes the real-time game logging and an advanced bug tracer with self-induced alerts triggered when a problem occurs.
Puerto Rico
The award winning PC adaptation of the economic strategy board game by Andreas Seyfarth. The game includes advanced AI-based bots to challenge the players, LAN & Internet multiplayer, and the fully functional 3D world of the player's island, used as an alternative to the board view. The game has been released in German, English and Russian language.
Carry Slee Game Series
The PC adaptation of four books by the famous Dutch children literature writer Carry Slee. The package encompasses of a dozen small games like Find Animal, Learn Counting, Memory Game, Jigsaw and Sliding Puzzle. The user interface has been specially designed to be suitable for small children.
Sudoku Total
A famous logic-based number placement puzzle. Uses the advanced generator and solver by Günter Stertenbrink. The game offers three difficulty levels, a hint system, and the fully customizable user interface. Along with the PC release, we created versions for PocketPC and various MIPS, ARM and SH3-based PDAs.
Gormiti II
A sequel to a Gormiti fighter game for Digiblast consoles, originally written by Tomasz Kasprzak. The game features 25 levels in diverse sceneries (forest, sea, rocks, volcano, air), with 6 playable characters, each in Normal and Atomic flavor, and 12 AI-controlled enemies with diverse degrees of strength and intelligence. The gameplay is complemented with background music, sound effects and cut-scene animations.
Top image: Aurora Australis appearing in the night sky at Swifts Creek, 100km north of Lakes Entrance, Victoria, Australia. Author: Peter Firus. Used under the GNU Free Documentation License, version 1.2.